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David Sedlák
David Sedlák
Freelance 3D artist
Brno, Czech Republic

Summary

I am passionate 3D artist who loves modeling and texturing realistic game-ready weapons. But I do all kinds of hard surface modeling.

I also focus a lot on the technical art side of game development in UE5 - shaders, editor scripting, BP tools
and procedural work - PCG, Blender Geometry Nodes.

Skills

3D ModelingHard Surface ModelingLow-poly ModelingUV MappingGame DevelopmentWeapon ModelingTechnical ArtPBR TexturingPhysically Based RenderingTexture BakingProcedural Generation

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Affinity Photo
Affinity Photo