Final school project.
All parts of the weapon modeled in SolidWorks according to original blueprints.
Than I used 3DSmax for unwrapping some major parts. I originally wanted to unwrap all parts for best possible textures but the geometry imported from SolidWorks was really messy so I ended up unwrapping only parts visible from outside the gun.
Textures were made in Substance painter and all rendered in Marmoset Toolbag 3.
I also wanted to do shooting animation with all the components inside moving but the deadline was too tight and also I'm not that experienced in animation. Maybe some day :)
Anyway I hope you like it!
Colt 1911 all Components
Colt 1911
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